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I was frantically trying to keep up with moving all the pieces around and targeting and swinging limbs on my trackpad. Really interesting concept, I liked how the different pieces interacted like the fire doing more damage to the wood and less to the skeletons. It added another layer of strategy to the hectic gameplay. I agree with viv that an auto target QOL would not go unappreciated, as i found myself "swinging" at nothing on accident quite a few times. Really fun!

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This was a really fun concept and the inventory visual is super cool. I did end up having to read your design doc to understand how the game worked as I was confused why my limbs were not hitting the enemies, but once I figured it out, it was really immersive. I think some quality of life mechanics like using a key or tab to immediately select a new enemy or another limb could be helpful, but this is just coming from someone using a touchpad so I might not be the demographic. Overall, I hope you continue developing this game! 

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Thanks for playing! I definitely was not in the mindset for accessibility, so that's definitely something I'll add in the future, but I'm glad you could still get the hang of it!